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Our review

Sex Simulation

The widest catalogue in our comparison, backed by a full character editor and stable performance on modest hardware.

VRPC · Mac

Our verdict

8.5/10
Overall score
Graphics8.0
Gameplay8.5
Content9.1
Usability7.8

Strengths

  • Widest catalogue in the comparison
  • Very complete character editor
  • Runs without a dedicated GPU
  • Interface available in five languages

Weaknesses

  • Visually dated interface
  • Sign-up required before first launch
  • No offline mode

Sex Simulation puts the character editor at the centre of the design, ahead of the storyline and ahead of the staging. You build your own avatar, build the characters you meet, then work through a heroic fantasy storyline that threads the scenes together. It holds the largest content library in our comparison, and it also has one of the most dated presentations. The two facts are connected, and both come out of the same technical decision.

What the word "simulation" actually covers

The term is misleading in this genre, because it describes two families of games with almost nothing in common. The first reproduces an ordinary situation and aims for plausibility, in a domestic setting and over a short session. The second builds an entire world around the player and aims for the opposite. This title belongs squarely to the second family: the storyline is a medieval fantasy narrative with kingdoms, battles and creatures, and the adult content is slotted in as a progression reward.

The game does not hide that structure, it advertises it.

Each fight won opens a new segment. You move across a map, meet characters filling coded roles, warriors, mages, rulers or creatures, and each encounter unlocks the set of scenes attached to it. This is the unlock system of mainstream video games, carried over here with no real modification. It has one obvious advantage, longevity, and an equally obvious drawback: you have to play to see. Anyone after immediate access to the library will find the loop long, and would do better with a simulator that has no progression layer.

The character editor

This is the strongest part of the title, and what puts it first on sheer volume of content.

Your own character

The editor goes well beyond picking a silhouette from a preset list. It opens up body shape, skin tone, musculature, hair and proportions, then clothing, following the codes of the medieval fantasy setting. The character you build is the one you play for the whole session, which gives those settings real weight: they determine how every later scene looks, not just the creation screen.

You set it once, then you live with it.

The characters you meet

The same editor defines the non-player characters, with the same depth of adjustment. Skin tones, body shape, proportions, outfits: every parameter stays available and the game locks no combination. That is why its library looks larger than those of its direct competitors. The number of genuinely distinct scenes is not necessarily higher; the number of visual variants of a single scene is, and the distinction is worth making before comparing any advertised figure.

The library and its staging

Volume is the title's main selling point, and it rests on two legs. The first is the range of registers covered, from the most common to the most specialised, with no gate on either. The second is the combinatorial effect described above: every scene exists in as many versions as the characters you have built.

Sound design accompanies the scenes, dialogue included.

That is something you notice mostly by contrast: several competing simulators stay silent or settle for a music loop. Here, audio is part of the staging. It has aged less well than the visuals, though, and synchronisation stays approximate across the longer sequences.

What the hardware needs to be

The title runs on a modest setup, and that is one of its genuine strengths. It asks for no dedicated graphics card, which makes it playable on an ordinary laptop or on a desktop machine that is a few years old. Where several competitors demand recent hardware to stay smooth, this one gets by on very little, on PC as well as on Mac.

That restraint comes at a cost, and the cost is visible on screen.

Models carry less detail than in the most recent titles, textures are coarser, lighting is more basic. The game trades image quality for accessibility. It is a defensible call, but you need to know about it before comparing screenshots from one title to the next, because otherwise the comparison is being made on uneven terms.

The interface, the main weakness

It is dated, and you see it on the first screen. Crowded menus, unclear hierarchy, settings scattered across several sub-menus: navigation asks for a learning curve out of all proportion to how simple the underlying functions really are. The character editor suffers most, since it is the module you open most often, and the one where any friction is paid for in lost minutes.

It is translated into five languages, on the other hand, which stays rare in the genre.

Sign-up and a permanent connection

Access requires an account before the first launch, and the game offers no offline mode. An active connection is therefore needed throughout the session, including for stretches that involve no exchange with anyone else. This is not a multiplayer title: the connection serves the service, not the game session.

The distinction has practical consequences on an unstable line.

Is it worth trying?

Yes, if you are after volume and customisation, and if an ageing presentation does not put you off. The character editor is among the most complete available without specialised gaming hardware, and the storyline gives you a reason to come back after the first session.

No, if you want the highest possible image quality, immediate access to the library with no progression stage, or the ability to play without a connection. On those three counts, other titles in the comparison answer better.

Do you need a powerful computer?

No. The game runs without a dedicated graphics card, on PC as well as Mac. It is one of the least demanding titles in the comparison, at the cost of visuals well behind recent productions.

Do you have to create an account?

Yes. Sign-up is requested before the first launch, and no offline mode is offered: an active connection stays necessary for the whole session.

Can you play with other people?

No. The title is a solo experience. The characters you meet are driven by the game, and the permanent connection serves only to run the service.

Which interface languages are available?

Five interface languages are offered, which puts the title above the genre average on that specific point.

What can the editor adjust?

Body shape, skin tone, musculature, hair, proportions and outfits, for your own character as well as for the characters you meet along the way.

Frequently asked questions

What score does Sex Simulation get?

Sex Simulation scores 8.5 out of 10, computed from four weighted criteria: graphics 8.0, gameplay 8.5, content 9.1, usability 7.8.

Which platforms does Sex Simulation run on?

Sex Simulation runs on PC · Mac.

Does Sex Simulation support VR headsets?

Yes, Sex Simulation supports virtual reality headsets.